i play and have a lot of video games. i tend to not write much about it. sort of a closet addiction.
the power may go out any second. high winds and rain.
some of my most horribly addictive gaming sessions involve Real Time Strategy games. Which are basically like digitalized board games. Things like the Civilization series, Starcraft, Rise of Nations, and perhaps the most frustrating and addictive one of all, Empire Earth, the first one.
My favorite wargame RTS is the Blitzkrieg series, despite the fact that it's outmoded and the enemy AI doesn't know how to attack or defend itself. Usually the enemies just stand there until you kill them off. Too much reliance on scripted attacks. Gets old. But visually the game is amazing. Plus there's the issue with pathfinding; i.e. trucks would gravitate to enemy supply piles. The 2nd Bltizkrieg game isn't as good, though that may be due to the fact that the strategy is different, and come on, really, WW2 is so overdone. During the years of 2001 to the present there's been a glut of WW2 themed games for all consoles and PCs. Being historically obsessed, I bought most of them. The aesthetics appealed to me as well..and being the perv that I am, I tended to favor the Wehrmacht or the Soviets.
One game I'm waiting for is something called "1914: Shells of Fury", which is supposed to be a WWI era submarine simulator. One review said it's a good concept, but the graphics were shitty. One reason there aren't many WWI games out is because it's not of much interest aside from history buffs or military hobbyists. Most younger gamers are into action and WW2 had that. Mobilized combat, guerrilla tactics, air combat, bombers, tanks...and the reasoning behind WWI wasn't as easy to explain. There wasn't a Hitler going about on a genocidal murder fest. There wasn't a brazen attack on the good ol' US. Those things made our approach to that part of history as almost an ideal time to be alive. The warfare of WWI consisted of stationary defenses, it was a hideous, sluggish murder fest that served no real purpose other than to apply the technology of the period to warfare.
There were a few efforts to WWI gaming for the PC, the most notable being the Red Baron series of flight-simulators. One ugly RTS was published that had hordes of tanks coming after you at the beginning of the fucking war, there were no TRENCH systems, and generally it sucked because it was like an Empire Earth type of game where you had to cultivate everything. And the other RTS was a Russian made product using the same engine as in Blitzkrieg, which I'm sure was visually cool but again, the same problems, with a virtually dead defense against your attacks...Empire Earth on the other hand does have a very appropriate collection of units for doing a random WWI scenario, with historically correct aircraft and cannons, plus you have forts and walls, so it has the static defense aspect, which is always a temporary solution to an invading force. They'll find a way around it.